Support the Show

Interviews

Meet the Cast: Wren (Spoilers)
Wren’s been waiting for years to be assigned an epic so she can FINALLY finish her bardic degree and get out into the world. For whatever reason—a fluke, a coincidence, serendipity, destiny, someone else’s pure hateful spite—she is assigned to this party. As an “embedded reporter,” Wren will follow the party, undetected, record their (mis)adventures for posterity and historical accuracy, and eventually write an epic song that will make the adventurers real heroes and make Wren a real bard. Read More
Posted 30 September 2010 by admin  Add comment

Meet the Cast: Glorion
Kevin Pitman is a graduate of Cornish College of the Arts in Seattle where he received a Bachelors of Fine Arts Degree in Theater. He has completed four professional acting apprenticeships with theaters across the country, such as Wooden O Theatre and Seattle Shakespeare Company in Washington, as well as Milwaukee Repertory Theater and American Players Theatre in Wisconsin. He currently resides in Los Angeles. Read More
Posted 09 September 2010 by admin  Add comment

Meet the Cast: Perf
Christian Doyle is a Tacoma-based actor, comedian, and signer/songwriter. He appeared in several Dead Gentlemen productions, and is best known for the role of Gary/Luster in The Gamers: Dorkness Rising. Read More
Posted 07 September 2010 by admin  Add comment


About
Following a group of dysfunctional adventurers on a quest to discover and destroy the mythical Sword of Fighting, JOURNEYQUEST is a comedic adventure through the fantasy world of Fartherall, where intellectual orcs, incompetent wizards, and holy zombies form the living (and not-so-living) backdrop to an epic story of unrequited love, burning passions, and severely reluctant heroism. And running away. Lots of running away…

JourneyQuest can’t continue without your support.

Unlike big Hollywood shows, we rely directly on our fans to stay alive. And we like it that way.

Think about it: we don’t have to explain why having the orcs speak orcish is important to an executive who could overrule us. We don’t have a crowd of suits justifying their existence by spitting in our soup. It’s just us, and you.

Remember Firefly? How about Veronica Mars? Or Jericho? Or Farscape? We sure do. We remember trying to save them. But the tens of thousands of us who cared weren’t enough to move the Nielsen ratings. Or to sway advertiser’s or executive’s hearts. The bottom line was that they didn’t understand the shows and they didn’t understand us. (You wouldn’t believe the crap we’ve heard when pitching to the networks in L.A.) So why try to make a show in a system that’s designed to kill good shows?

Another thing. Studios and networks eat up a lot of money, usually out of the pockets of the actual creative artists. Plus, they get so paranoid about piracy that they treat their biggest fans like criminals. Ever had your HDMI system refuse to play a movie that you bought, fair and square, all because of some malicious code in the cable that decided to block the signal? Or maybe you’re one of the people who bought 1984 for the Kindle, only to wake up one morning to discover that Amazon.com had taken it back. These aren’t accidents. It’s a move by the people who control distribution to continue to control distribution, and furthermore, to train you to be happy licensing your media, rather than owning it.

We think that’s ridiculous. DRM treats the people who play by the rules like they’re pirates, while the pirates get to use their media as they wish. Meanwhile, copyright attorneys scour the web for potential file sharers and try to sue them into oblivion. In one famous case, they accused a fax machine of pirating music.

We do things differently:

  • Release JourneyQuest online, for free.
  • No DRM or copy-protection in our work, period.
  • Everything is licensed under a Creative Commons NC-SA-BY license, to empower you to share it with your friends, remix it, download it, whatever, as long as you’re not making a commercial profit from our work.
  • We make it easy to create commercial derivative works, too. (More info at our Rights page.)
  • Our DVDs are region-free and free of copy-protection.

Which gets to how you can support us:

  • Share our work! Our biggest enemy is obscurity. YouTube, Facebook, Twitter, Digg, you name it, wherever you like to go for information, spread the word.
  • Become a financial contributor, either one-time or ongoing.
  • Share our Supporters widget, embed it on your website, and join us as we work toward our financial target for next season.
  • Buy our DVD. We have all sorts of extras on it. And because we’re self-distributing, you know that your dollars actually support the show.
  • Remix JourneyQuest. Make cool stuff. Write stories, or music, or new movies. Contribute to culture. (And link back to us.)
  • Volunteer to screen JourneyQuest at your local convention. We can’t travel everywhere, but our fans are already there. We’ll help you through every step of the process.
  • Help us create subtitles in your language.
  • Come up with cool new ideas and share them with us!

Will all of this help us pay for the first season and get a second season shot? Yes! It worked! Over a thousand of you contributed via PayPal and Kickstarter to make season two a reality. And as more people see the show and become fans, we’re confident that season three will happen when everyone is ready for it. We know that not everyone who sees the show will contribute. But if twenty non-contributors introduce JourneyQuest to one person who puts in a few bucks, we’re one step closer to making that third season. And the one after that. All outside the Hollywood system. And at a level where we can pay our cast and crew a real wage.

Like it says at the end of each episode, our motto is No Studio, No Network, No Cancellation. We took a risk on something new, put up the money for the show, volunteered a year of our lives to finishing it up, and are releasedit into the wild, like dandelion seeds. And it’s no accident that we made this show for hardcore fans—you’re the people, just like us, who travel the con circuit, work for months on our costumes, write fanfic, and most important, get active about what we love. Forget sitting on the couch. We like to do things. We like the community. And we support what we love.

The networks can’t cancel JourneyQuest. Nor will we let them save it. That’s your job. Keep up the good work and thank you for your ongoing support!

 

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51 Comments
  1. you guys are an inspiration, after seeing gamers I and II, and dreaming of being a part of gamers III, or any other fantasy related project, i decided to try my hand at creative design / videography. With a Magic the Gathering Commercial coming, as well as a straight to you tube movie, we’re working hard to get this underway, following the giants such as Dead Gentlemen and Big Damn Fan Films did with Browncoats Redemption. Thank you for what you are doing!

  2. This is a great show, I just recently found it, and enjoyed both seasons over just a few days’ time. Excellent production value and much respect for all the support from the fans! I’m from the webseries community in Toronto, Canada, where all of us are also self-funded, and self-distributing. I’m going to share this around, I think many of us will enjoy it! Hope to catch you guys at a con sometime. Cheers!

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